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My original idea was to just use the assets and posing from Daz3d and do the rest if the scene and modelling here in Blender. I know it is comparing apples with oranges aka Iray and Cycles. This worked absolutely fantastic, but I struggle with the render settings or light setup (I guess one of those but I am not sure where the problem lies).ĭepth of the hair, complexion and color of the skin seems different.
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Honestly I am quite fascinated by the possibilities in Blender.įor importing the scene I used the experimental build (1.6) of the Daz Importer. After that I moved my character to Blender and would like to continue working and rendering it here. In Daz3d I have my asset library and I find posing there much easier. I am from Daz3d and discovered the wonderful world of Blender recently. I am working on a scene (Japanese archer). Another question, which I am obviously unable to answer myself.
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